27 KiB
Card Text
Phyrexian Dragon Engine {3} / Mishra, Lost to Phyrexia
BRO 163
Artifact Creature — Phyrexian Dragon Double strike When Phyrexian Dragon Engine enters from your graveyard, you may discard your hand. If you do, draw three cards. Unearth {3}{R}{R} (Melds with Mishra, Claimed by Gix.) 2/2
{BR} Legendary Artifact Creature — Phyrexian Artificer Whenever Mishra, Lost to Phyrexia enters or attacks, choose three — • Target opponent discards two cards. • Mishra deals 3 damage to any target. • Destroy target artifact or planeswalker. • Creatures you control gain menace and trample until end of turn. • Creatures you don’t control get -1/-1 until end of turn. • Create two tapped Powerstone tokens. 9/9
Titania, Voice of Gaea {1}{G}{G} / Titania, Gaea Incarnate
BRO 193
Legendary Creature — Elemental Reach Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life. At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate. 3/4
//
{G} Legendary Creature — Elemental Avatar Vigilance, reach, trample, haste Titania, Gaea Incarnate’s power and toughness are each equal to the number of lands you control. When Titania enters, return all land cards from your graveyard to the battlefield tapped. {3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It’s still a land. /
Urza, Lord Protector {1}{W}{U} / Urza, Planeswalker
BRO 225
Legendary Creature — Human Artificer Artifact, instant, and sorcery spells you cast cost {1} less to cast. {7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery. 2/4
//
{WU} Legendary Planeswalker — Urza You may activate the loyalty abilities of Urza, Planeswalker twice each turn rather than only once. +2: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life. +1: Draw two cards, then discard a card. 0: Create two 1/1 colorless Soldier artifact creature tokens. −3: Exile target nonland permanent. −10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents. Loyalty: 7
The Mightstone and Weakstone {5} / Urza, Planeswalker
BRO 238
Legendary Artifact — Powerstone When The Mightstone and Weakstone enters, choose one — • Draw two cards. • Target creature gets -5/-5 until end of turn. {T}: Add {C}{C}. This mana can’t be spent to cast nonartifact spells. (Melds with Urza, Lord Protector.)
//
{WU} Legendary Planeswalker — Urza You may activate the loyalty abilities of Urza, Planeswalker twice each turn rather than only once. +2: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life. +1: Draw two cards, then discard a card. 0: Create two 1/1 colorless Soldier artifact creature tokens. −3: Exile target nonland permanent. −10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents. Loyalty: 7
Argoth, Sanctum of Nature // Titania, Gaea Incarnate
BRO 256
Land Argoth, Sanctum of Nature enters tapped unless you control a legendary green creature. {T}: Add {G}. {2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery. (Melds with Titania, Voice of Gaea.)
//
{G} Legendary Creature — Elemental Avatar Vigilance, reach, trample, haste Titania, Gaea Incarnate’s power and toughness are each equal to the number of lands you control. When Titania enters, return all land cards from your graveyard to the battlefield tapped. {3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It’s still a land. /
Huntmaster of the Fells {2}{R}{G} / Ravager of the Fells
DKA 140
Creature — Human Werewolf Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. 2/2
//
{RG} Creature — Werewolf Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker’s controller controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. 4/4
Delver of Secrets {U} / Insectile Aberration
ISD 51
Creature — Human Wizard At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1/1
//
{U} Creature — Human Insect Flying 3/2
Bloodline Keeper {2}{B}{B} / Lord of Lineage
ISD 90
Creature — Vampire Flying {T}: Create a 2/2 black Vampire creature token with flying. {B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires. 3/3
//
{B} Creature — Vampire Flying Other Vampire creatures you control get +2/+2. {T}: Create a 2/2 black Vampire creature token with flying. 5/5
Garruk Relentless {3}{G} / Garruk, the Veil-Cursed
ISD 181
Legendary Planeswalker — Garruk When Garruk Relentless has two or fewer loyalty counters on him, transform him. 0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. 0: Create a 2/2 green Wolf creature token. Loyalty: 3
//
{BG} Legendary Planeswalker — Garruk +1: Create a 1/1 black Wolf creature token with deathtouch. −1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. −3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Cosima, God of the Voyage {2}{U} / The Omenkeel {1}{U}
KHM 50
Legendary Creature — God At the beginning of your upkeep, you may exile Cosima. If you do, it gains “Whenever a land enters under your control, if Cosima is exiled, you may put a voyage counter on it. If you don’t, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it.” 2/4
//
Legendary Artifact — Vehicle Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. Crew 1 3/3
Valki, God of Lies {1}{B} / Tibalt, Cosmic Impostor {5}{B}{R}
KHM 114
Legendary Creature — God When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. {X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card. 2/1
//
Legendary Planeswalker — Tibalt As Tibalt enters, you get an emblem with “You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells.” +2: Exile the top card of each player’s library. −3: Exile target artifact or creature. −8: Exile all graveyards. Add {R}{R}{R}. Loyalty: 5
Birgi, God of Storytelling {2}{R} / Harnfel, Horn of Bounty {4}{R}
KHM 123
Legendary Creature — God Whenever you cast a spell, add {R}. Until end of turn, you don’t lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once. 3/3
//
Legendary Artifact Discard a card: Exile the top two cards of your library. You may play those cards this turn.
Ojer Kaslem, Deepest Growth {3}{G}{G} / Temple of Cultivation
LCI 204
Legendary Creature — God Trample Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner’s control. 6/5
//
Land (Transforms from Ojer Kaslem, Deepest Growth.) {T}: Add {G}. {2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
Suspicious Stowaway {1}{U} / Seafaring Werewolf
MID 80
Creature — Human Rogue Werewolf Suspicious Stowaway can’t be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1
//
{G} Creature — Werewolf Seafaring Werewolf can’t be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1
Graveyard Trespasser {2}{B} / Graveyard Glutton
MID 104
Creature — Human Werewolf Ward—Discard a card. Whenever Graveyard Trespasser enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3
//
{B} Creature — Werewolf Ward—Discard a card. Whenever Graveyard Glutton enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
Smoldering Egg {1}{R} / Ashmouth Dragon
MID 159
Creature — Dragon Egg Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg. 0/4
//
{R} Creature — Dragon Flying Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. 4/4
Outland Liberator {1}{G} / Frenzied Trapbreaker
MID 190
Creature — Human Werewolf {1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
//
{G} Creature — Werewolf {1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3
Tovolar's Huntmaster {4}{G}{G} / Tovolar's Packleader
MID 204
Creature — Human Werewolf When Tovolar’s Huntmaster enters, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 6/6
//
{G} Creature — Werewolf Whenever Tovolar’s Packleader enters or attacks, create two 2/2 green Wolf creature tokens. {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don’t control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 7/7
Arlinn, the Pack's Hope {2}{R}{G} / Arlinn, the Moon's Fury
MID 211
Legendary Planeswalker — Arlinn Daybound (If a player casts no spells during their own turn, it becomes night next turn.) +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it. −3: Create two 2/2 green Wolf creature tokens. Loyalty: 4
//
{RG} Legendary Planeswalker — Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) +2: Add {R}{G}. 0: Until end of turn, Arlinn, the Moon’s Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. Loyalty: 4
Ludevic, Necrogenius {U}{B} / Olag, Ludevic's Hubris
MID 233
Legendary Creature — Human Wizard Whenever Ludevic, Necrogenius enters or attacks, mill a card. {X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can’t be 0. Activate only as a sorcery. 2/3
//
{UB} Legendary Creature — Zombie As this creature transforms into Olag, Ludevic’s Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic’s Hubris, it’s 4/4, and it’s a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. 4/4
Rona, Herald of Invasion {1}{U} / Rona, Tolarian Obliterator
MOM 75
Legendary Creature — Human Wizard Whenever you cast a legendary spell, untap Rona, Herald of Invasion. {T}: Draw a card, then discard a card. {5}{B/P}: Transform Rona. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.) 1/3
//
{UB} Legendary Creature — Phyrexian Wizard Trample Whenever a source deals damage to Rona, Tolarian Obliterator, that source’s controller exiles a card from their hand at random. If it’s a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost. 5/5
Etali, Primal Conqueror {5}{R}{R} / Etali, Primal Sickness
MOM 137
Legendary Creature — Elder Dinosaur Trample When Etali, Primal Conqueror enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs. {9}{G/P}: Transform Etali. Activate only as a sorcery. 7/7
//
{RG} Legendary Creature — Phyrexian Elder Dinosaur Trample, indestructible Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.) 11/11
Invasion of Ikoria {X}{G}{G} / Zilortha, Apex of Ikoria
MOM 190
Battle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.) When Invasion of Ikoria enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. Defense: 6
//
{G} Legendary Creature — Dinosaur Reach For each non-Human creature you control, you may have that creature assign its combat damage as though it weren’t blocked. 8/8
Vorinclex {3}{G}{G} / The Grand Evolution
MOM 213
Legendary Creature — Phyrexian Praetor Trample, reach When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle. {6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery. 6/6
//
{G} Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain “{1}: This creature fights target creature you don’t control.” Exile The Grand Evolution, then return it to the battlefield (front face up).
The Restoration of Eiganjo {2}{W} / Architect of Restoration
NEO 34
Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped. III — Exile this Saga, then return it to the battlefield transformed under your control.
//
{W} Enchantment Creature — Fox Monk Vigilance Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. 3/4
Fable of the Mirror-Breaker {2}{R} / Reflection of Kiki-Jiki
NEO 141
Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Create a 2/2 red Goblin Shaman creature token with “Whenever this creature attacks, create a Treasure token.” II — You may discard up to two cards. If you do, draw that many cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
//
{R} Enchantment Creature — Goblin Shaman {1}, {T}: Create a token that’s a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. 2/2
Kumano Faces Kakkazan {R} / Etching of Kumano
NEO 152
Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control. II — When you cast your next creature spell this turn, that creature enters with an additional +1/+1 counter on it. III — Exile this Saga, then return it to the battlefield transformed under your control.
//
{R} Enchantment Creature — Human Shaman Haste If a creature dealt damage this turn by a source you controlled would die, exile it instead. 2/2
Kytheon, Hero of Akros {W} / Gideon, Battle-Forged
ORI 23
Legendary Creature — Human Soldier At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner’s control. {2}{W}: Kytheon gains indestructible until end of turn. 2/1
//
{W} Legendary Planeswalker — Gideon +2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller’s next turn if able. +1: Until your next turn, target creature gains indestructible. Untap that creature. 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that’s still a planeswalker. Prevent all damage that would be dealt to him this turn. Loyalty: 3
Jace, Vryn's Prodigy {1}{U} / Jace, Telepath Unbound
ORI 60
Legendary Creature — Human Wizard {T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn’s Prodigy, then return him to the battlefield transformed under his owner’s control. 0/2
//
{U} Legendary Planeswalker — Jace +1: Up to one target creature gets -2/-0 until your next turn. −3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. −9: You get an emblem with “Whenever you cast a spell, target opponent mills five cards.” Loyalty: 5
Liliana, Heretical Healer {1}{B}{B}/ Liliana, Defiant Necromancer
ORI 106
Legendary Creature — Human Cleric Lifelink Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner’s control. If you do, create a 2/2 black Zombie creature token. 2/3
//
{B} Legendary Planeswalker — Liliana +2: Each player discards a card. −X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield. −8: You get an emblem with “Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step.” Loyalty: 3
Nissa, Vastwood Seer {2}{G} / Nissa, Sage Animist
ORI 189
Legendary Creature — Elf Scout When Nissa, Vastwood Seer enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Whenever a land enters under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner’s control. 2/2
//
{G} Legendary Planeswalker — Nissa +1: Reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put it into your hand. −2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token. −7: Untap up to six target lands. They become 6/6 Elemental creatures. They’re still lands. Loyalty: 3
Archangel Avacyn {3}{W}{W} / Avacyn, the Purifier
SOI 5
Legendary Creature — Angel Flash Flying, vigilance When Archangel Avacyn enters, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. 4/4
//
{R} Legendary Creature — Angel Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. 6/5
Thing in the Ice {1}{U}/ Awoken Horror
SOI 92
Creature — Horror Defender Thing in the Ice enters with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. 0/4
//
{U} Creature — Kraken Horror When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners’ hands. 7/8
Heir of Falkenrath {1}{B} / Heir to the Night
SOI 116
Creature — Vampire Discard a card: Transform Heir of Falkenrath. Activate only once each turn. 2/1
//
{B} Creature — Vampire Berserker Flying 3/2
Westvale Abbey / Ormendahl, Profane Prince
SOI 281
Land {T}: Add {C}. {5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
//
{B} Legendary Creature — Demon Flying, lifelink, indestructible, haste 9/7
Faithbound Judge {1}{W}{W} / Sinner's Judgment
VOW 12
Creature — Spirit Soldier Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn’t have defender. Disturb {5}{W}{W} 4/4
//
{W} Enchantment — Aura Curse Enchant player At the beginning of your upkeep, put a judgment counter on Sinner’s Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner’s Judgment would be put into a graveyard from anywhere, exile it instead.
Wedding Announcement {2}{W} / Wedding Festivity
VOW 45
Enchantment At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
//
{W} Enchantment Creatures you control get +1/+1.
Concealing Curtains {B} / Revealing Eye
VOW 101
Creature — Wall Defender {2}{B}: Transform Concealing Curtains. Activate only as a sorcery. Specifics were kept secret, but word quickly spread that the show was a must-see. 0/4
//
{B} Creature — Eye Horror Menace When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card. 3/4
Voltaic Visionary {1}{R} / Volt-Charged Berserker
VOW 183
Creature — Human Wizard {T}: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary. 3/1
//
{R} Creature — Human Berserker Volt-Charged Berserker can’t block. 4/3
Ulvenwald Oddity {2}{G}{G} / Ulvenwald Behemoth
VOW 225
Creature — Beast Trample, haste {5}{G}{G}: Transform Ulvenwald Oddity. 4/4
//
{G} Creature — Beast Horror Trample, haste Other creatures you control get +1/+1 and have trample and haste. 8/8
Legion's Landing {W} / Adanto, the First Fort
XLN 22
Legendary Enchantment When Legion’s Landing enters, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion’s Landing.
//
Legendary Land (Transforms from Legion’s Landing.) {T}: Add {W}. {2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
Search for Azcanta {1}{U} / Azcanta, the Sunken Ruin
XLN 74
Legendary Enchantment At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
//
Legendary Land (Transforms from Search for Azcanta.) {T}: Add {U}. {2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Arguel's Blood Fast {1}{B} / Temple of Aclazotz
XLN 90
Legendary Enchantment {1}{B}, Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel’s Blood Fast.
//
Legendary Land {T}: Add {B}. {T}, Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.
Growing Rites of Itlimoc {2}{G} / Itlimoc, Cradle of the Sun
XLN 191
Legendary Enchantment When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
//
Legendary Land (Transforms from Growing Rites of Itlimoc.) {T}: Add {G}. {T}: Add {G} for each creature you control.
Emeria's Call {4}{W}{W}{W} / Emeria, Shattered Skyclave
ZNR 12
Sorcery Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
//
Land As Emeria, Shattered Skyclave enters, you may pay 3 life. If you don’t, it enters tapped. {T}: Add {W}.
Agadeem's Awakening {X}{B}{B}{B} / Agadeem, the Undercrypt
ZNR 90
Sorcery Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
//
Land As Agadeem, the Undercrypt enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}.
Shatterskull Smashing {X}{R}{R} / Shatterskull, the Hammer Pass
ZNR 161
Sorcery Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
//
Land As Shatterskull, the Hammer Pass enters, you may pay 3 life. If you don’t, it enters tapped. {T}: Add {R}.
Turntimber Symbiosis {4}{G}{G}{G} / Turntimber, Serpentine Wood
ZNR 215
Sorcery Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
//
Land As Turntimber, Serpentine Wood enters, you may pay 3 life. If you don’t, it enters tapped. {T}: Add {G}.