refactor(CardText): abbreviated text

shortened "enters the battlefield" to "enters" as per Wizards' recent announcements
main
steven 2024-03-04 16:26:48 -05:00
parent 796a06d004
commit 10ade57794
1 changed files with 31 additions and 30 deletions

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@ -5,13 +5,13 @@
Artifact Creature — Phyrexian Dragon
Double strike
When Phyrexian Dragon Engine enters the battlefield from your graveyard, you may discard your hand. If you do, draw three cards.
When Phyrexian Dragon Engine enters from your graveyard, you may discard your hand. If you do, draw three cards.
Unearth {3}{R}{R}
(Melds with Mishra, Claimed by Gix.)
2/2
{BR} Legendary Artifact Creature — Phyrexian Artificer
Whenever Mishra, Lost to Phyrexia enters the battlefield or attacks, choose three —
Whenever Mishra, Lost to Phyrexia enters or attacks, choose three —
• Target opponent discards two cards.
• Mishra deals 3 damage to any target.
• Destroy target artifact or planeswalker.
@ -34,7 +34,7 @@ At the beginning of your upkeep, if there are four or more land cards in your gr
{G} Legendary Creature — Elemental Avatar
Vigilance, reach, trample, haste
Titania, Gaea Incarnates power and toughness are each equal to the number of lands you control.
When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.
When Titania enters, return all land cards from your graveyard to the battlefield tapped.
{3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. Its still a land.
*/*
@ -61,7 +61,7 @@ Loyalty: 7
### BRO 238
Legendary Artifact — Powerstone
When The Mightstone and Weakstone enters the battlefield, choose one —
When The Mightstone and Weakstone enters, choose one —
• Draw two cards.
• Target creature gets -5/-5 until end of turn.
{T}: Add {C}{C}. This mana cant be spent to cast nonartifact spells.
@ -82,7 +82,7 @@ Loyalty: 7
### BRO 256
Land
Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.
Argoth, Sanctum of Nature enters tapped unless you control a legendary green creature.
{T}: Add {G}.
{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
@ -92,7 +92,7 @@ Argoth, Sanctum of Nature enters the battlefield tapped unless you control a leg
{G} Legendary Creature — Elemental Avatar
Vigilance, reach, trample, haste
Titania, Gaea Incarnates power and toughness are each equal to the number of lands you control.
When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.
When Titania enters, return all land cards from your graveyard to the battlefield tapped.
{3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. Its still a land.
*/*
@ -100,7 +100,7 @@ When Titania enters the battlefield, return all land cards from your graveyard t
### DKA 140
Creature — Human Werewolf
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
2/2
@ -117,6 +117,7 @@ At the beginning of each upkeep, if a player cast two or more spells last turn,
Creature — Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1/1
//
@ -162,7 +163,7 @@ Loyalty: 3
### KHM 50
Legendary Creature — God
At the beginning of your upkeep, you may exile Cosima. If you do, it gains “Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you dont, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it.”
At the beginning of your upkeep, you may exile Cosima. If you do, it gains “Whenever a land enters under your control, if Cosima is exiled, you may put a voyage counter on it. If you dont, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it.”
2/4
//
@ -176,14 +177,14 @@ Crew 1
### KHM 114
Legendary Creature — God
When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
{X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
2/1
//
Legendary Planeswalker — Tibalt
As Tibalt enters the battlefield, you get an emblem with “You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells.”
As Tibalt enters, you get an emblem with “You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells.”
+2: Exile the top card of each players library.
3: Exile target artifact or creature.
8: Exile all graveyards. Add {R}{R}{R}.
@ -240,7 +241,7 @@ Nightbound (If a player casts at least two spells during their own turn, it beco
Creature — Human Werewolf
Ward—Discard a card.
Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Whenever Graveyard Trespasser enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3/3
@ -248,7 +249,7 @@ Daybound (If a player casts no spells during their own turn, it becomes night ne
{B} Creature — Werewolf
Ward—Discard a card.
Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Whenever Graveyard Glutton enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4
@ -287,14 +288,14 @@ Nightbound (If a player casts at least two spells during their own turn, it beco
### MID 204
Creature — Human Werewolf
When Tovolars Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.
When Tovolars Huntmaster enters, create two 2/2 green Wolf creature tokens.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
6/6
//
{G} Creature — Werewolf
Whenever Tovolars Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.
Whenever Tovolars Packleader enters or attacks, create two 2/2 green Wolf creature tokens.
{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you dont control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
7/7
@ -304,7 +305,7 @@ Nightbound (If a player casts at least two spells during their own turn, it beco
Legendary Planeswalker — Arlinn
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
3: Create two 2/2 green Wolf creature tokens.
Loyalty: 4
@ -320,7 +321,7 @@ Loyalty: 4
### MID 233
Legendary Creature — Human Wizard
Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.
Whenever Ludevic, Necrogenius enters or attacks, mill a card.
{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X cant be 0. Activate only as a sorcery.
2/3
@ -351,7 +352,7 @@ Whenever a source deals damage to Rona, Tolarian Obliterator, that sources co
Legendary Creature — Elder Dinosaur
Trample
When Etali, Primal Conqueror enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
When Etali, Primal Conqueror enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
{9}{G/P}: Transform Etali. Activate only as a sorcery.
7/7
@ -367,7 +368,7 @@ Whenever Etali, Primal Sickness deals combat damage to a player, they get that m
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When its defeated, exile it, then cast it transformed.)
When Invasion of Ikoria enters the battlefield, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
When Invasion of Ikoria enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Defense: 6
//
@ -382,7 +383,7 @@ For each non-Human creature you control, you may have that creature assign its c
Legendary Creature — Phyrexian Praetor
Trample, reach
When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
{6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owners control. Activate only as a sorcery.
6/6
@ -431,7 +432,7 @@ III — Exile this Saga, then return it to the battlefield transformed under you
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.
II — When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.
II — When you cast your next creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Exile this Saga, then return it to the battlefield transformed under your control.
//
@ -492,8 +493,8 @@ Loyalty: 3
### ORI 189
Legendary Creature — Elf Scout
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owners control.
When Nissa, Vastwood Seer enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Whenever a land enters under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owners control.
2/2
//
@ -510,7 +511,7 @@ Loyalty: 3
Legendary Creature — Angel
Flash
Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
4/4
@ -526,7 +527,7 @@ When this creature transforms into Avacyn, the Purifier, it deals 3 damage to ea
Creature — Horror
Defender
Thing in the Ice enters the battlefield with four ice counters on it.
Thing in the Ice enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
0/4
@ -640,7 +641,7 @@ Other creatures you control get +1/+1 and have trample and haste.
### XLN 22
Legendary Enchantment
When Legions Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
When Legions Landing enters, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legions Landing.
//
@ -680,7 +681,7 @@ Legendary Land
### XLN 191
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
//
@ -699,7 +700,7 @@ Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatu
//
Land
As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you dont, it enters the battlefield tapped.
As Emeria, Shattered Skyclave enters, you may pay 3 life. If you dont, it enters tapped.
{T}: Add {W}.
## Agadeem's Awakening {X}{B}{B}{B} / Agadeem, the Undercrypt
@ -711,7 +712,7 @@ Return from your graveyard to the battlefield any number of target creature card
//
Land
As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
As Agadeem, the Undercrypt enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}.
## Shatterskull Smashing {X}{R}{R} / Shatterskull, the Hammer Pass
@ -723,7 +724,7 @@ Shatterskull Smashing deals X damage divided as you choose among up to two targe
//
Land
As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you dont, it enters the battlefield tapped.
As Shatterskull, the Hammer Pass enters, you may pay 3 life. If you dont, it enters tapped.
{T}: Add {R}.
## Turntimber Symbiosis {4}{G}{G}{G} / Turntimber, Serpentine Wood
@ -735,5 +736,5 @@ Look at the top seven cards of your library. You may put a creature card from am
//
Land
As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you dont, it enters the battlefield tapped.
As Turntimber, Serpentine Wood enters, you may pay 3 life. If you dont, it enters tapped.
{T}: Add {G}.