vial/src/main/python/keyboard_widget.py

309 lines
11 KiB
Python

from collections import defaultdict
from PyQt5.QtGui import QPainter, QColor, QPainterPath, QTransform, QBrush, QPolygonF
from PyQt5.QtWidgets import QWidget, QToolTip
from PyQt5.QtCore import Qt, QSize, QRect, QPointF, pyqtSignal, QEvent, QRectF
from constants import KEY_WIDTH, KEY_SPACING, KEY_HEIGHT, KEYBOARD_WIDGET_PADDING, KEYBOARD_WIDGET_MASK_PADDING
class KeyWidget:
def __init__(self, desc, shift_x=0, shift_y=0):
self.desc = desc
self.text = ""
self.mask_text = ""
self.tooltip = ""
self.rotation_x = (KEY_WIDTH + KEY_SPACING) * desc.rotation_x
self.rotation_y = (KEY_HEIGHT + KEY_SPACING) * desc.rotation_y
self.rotation_angle = desc.rotation_angle
self.x = shift_x + (KEY_WIDTH + KEY_SPACING) * desc.x
self.y = shift_y + (KEY_HEIGHT + KEY_SPACING) * desc.y
self.w = (KEY_WIDTH + KEY_SPACING) * desc.width - KEY_SPACING
self.h = (KEY_HEIGHT + KEY_SPACING) * desc.height - KEY_SPACING
self.rect = QRect(self.x, self.y, self.w, self.h)
self.has2 = desc.width2 != desc.width or desc.height2 != desc.height or desc.x2 != 0 or desc.y2 != 0
self.x2 = self.x + (KEY_WIDTH + KEY_SPACING) * desc.x2
self.y2 = self.y + (KEY_WIDTH + KEY_SPACING) * desc.y2
self.w2 = (KEY_WIDTH + KEY_SPACING) * desc.width2 - KEY_SPACING
self.h2 = (KEY_HEIGHT + KEY_SPACING) * desc.height2 - KEY_SPACING
self.bbox = self.calculate_bbox(QRectF(self.x, self.y, self.w, self.h))
self.polygon = QPolygonF(self.bbox + [self.bbox[0]])
self.draw_path = self.calculate_draw_path()
self.draw_path2 = self.calculate_draw_path2()
# calculate areas where the inner keycode will be located
# nonmask = outer (e.g. Rsft_T)
# mask = inner (e.g. KC_A)
self.nonmask_rect = QRectF(self.x, self.y, self.w, self.h / 2)
self.mask_rect = QRectF(self.x + KEYBOARD_WIDGET_MASK_PADDING, self.y + self.h / 2,
self.w - 2 * KEYBOARD_WIDGET_MASK_PADDING, self.h / 2 - KEYBOARD_WIDGET_MASK_PADDING)
self.mask_bbox = self.calculate_bbox(self.mask_rect)
self.mask_polygon = QPolygonF(self.mask_bbox + [self.mask_bbox[0]])
def calculate_bbox(self, rect):
x1 = rect.topLeft().x()
y1 = rect.topLeft().y()
x2 = rect.bottomRight().x()
y2 = rect.bottomRight().y()
points = [(x1, y1), (x1, y2), (x2, y2), (x2, y1)]
bbox = []
for p in points:
t = QTransform()
t.translate(KEYBOARD_WIDGET_PADDING, KEYBOARD_WIDGET_PADDING)
t.translate(self.rotation_x, self.rotation_y)
t.rotate(self.rotation_angle)
t.translate(-self.rotation_x, -self.rotation_y)
p = t.map(QPointF(p[0], p[1]))
bbox.append(p)
return bbox
def calculate_draw_path(self):
path = QPainterPath()
path.addRect(int(self.x), int(self.y), int(self.w), int(self.h))
# second part only considered if different from first
if self.has2:
path2 = QPainterPath()
path2.addRect(int(self.x2), int(self.y2), int(self.w2), int(self.h2))
path = path.united(path2)
return path
def calculate_draw_path2(self):
return QPainterPath()
def setText(self, text):
self.text = text
def setMaskText(self, text):
self.mask_text = text
def setToolTip(self, tooltip):
self.tooltip = tooltip
class EncoderWidget(KeyWidget):
def calculate_draw_path(self):
path = QPainterPath()
path.addEllipse(int(self.x), int(self.y), int(self.w), int(self.h))
return path
def calculate_draw_path2(self):
path = QPainterPath()
if self.desc.encoder_dir == 0:
path.moveTo(int(self.x), int(self.y + self.h / 2))
path.lineTo(int(self.x - self.w / 5), int(self.y + self.h / 3))
path.moveTo(int(self.x), int(self.y + self.h / 2))
path.lineTo(int(self.x + self.w / 5), int(self.y + self.h / 3))
else:
path.moveTo(int(self.x), int(self.y + self.h / 2))
path.lineTo(int(self.x - self.w / 5), int(self.y + self.h - self.h / 3))
path.moveTo(int(self.x), int(self.y + self.h / 2))
path.lineTo(int(self.x + self.w / 5), int(self.y + self.h - self.h / 3))
return path
class KeyboardWidget(QWidget):
clicked = pyqtSignal()
def __init__(self, layout_editor):
super().__init__()
self.setMouseTracking(True)
self.layout_editor = layout_editor
# widgets common for all layouts
self.common_widgets = []
# layout-specific widgets
self.widgets_for_layout = defaultdict(lambda: defaultdict(list))
# widgets in current layout
self.widgets = []
self.width = self.height = 0
self.active_key = None
self.active_mask = False
def set_keys(self, keys, encoders):
self.common_widgets = []
self.widgets_for_layout = defaultdict(lambda: defaultdict(list))
self.add_keys([(x, KeyWidget) for x in keys] + [(x, EncoderWidget) for x in encoders])
self.update_layout()
def add_keys(self, keys):
top_x = top_y = 1e6
# find the global top-left position, all the keys will be shifted to the left/up by that position
for key, cls in keys:
obj = cls(key)
top_x = min(top_x, obj.x)
top_y = min(top_y, obj.y)
# obtain common widgets, that is, ones which are always displayed and require no extra transforms
for key, cls in keys:
if key.layout_index == -1:
self.common_widgets.append(cls(key, -top_x, -top_y))
# top-left position for specific layout
layout_x = defaultdict(lambda: defaultdict(lambda: 1e6))
layout_y = defaultdict(lambda: defaultdict(lambda: 1e6))
# determine top-left position for every layout option
for key, cls in keys:
if key.layout_index != -1:
obj = cls(key)
idx, opt = key.layout_index, key.layout_option
layout_x[idx][opt] = min(layout_x[idx][opt], obj.x)
layout_y[idx][opt] = min(layout_y[idx][opt], obj.y)
# obtain widgets for all layout options now that we know how to shift them
for key, cls in keys:
if key.layout_index != -1:
idx, opt = key.layout_index, key.layout_option
shift_x = layout_x[idx][opt] - layout_x[idx][0]
shift_y = layout_y[idx][opt] - layout_y[idx][0]
obj = cls(key, -shift_x - top_x, -shift_y - top_y)
self.widgets_for_layout[idx][opt].append(obj)
def update_layout(self):
""" Updates self.widgets for the currently active layout """
# determine widgets for current layout
self.widgets = []
self.widgets += self.common_widgets
for idx in self.widgets_for_layout.keys():
option = self.layout_editor.get_choice(idx)
self.widgets += self.widgets_for_layout[idx][option]
self.widgets.sort(key=lambda w: (w.y, w.x))
# determine maximum width and height of container
max_w = max_h = 0
for key in self.widgets:
p = key.polygon.boundingRect().bottomRight()
max_w = max(max_w, p.x())
max_h = max(max_h, p.y())
self.width = max_w + 2 * KEYBOARD_WIDGET_PADDING
self.height = max_h + 2 * KEYBOARD_WIDGET_PADDING
self.update()
def paintEvent(self, event):
qp = QPainter()
qp.begin(self)
qp.setRenderHint(QPainter.Antialiasing)
# add a little padding
qp.translate(KEYBOARD_WIDGET_PADDING, KEYBOARD_WIDGET_PADDING)
# for regular keycaps
regular_pen = qp.pen()
regular_pen.setColor(QColor("black"))
qp.setPen(regular_pen)
regular_brush = QBrush()
regular_brush.setColor(QColor("white"))
regular_brush.setStyle(Qt.SolidPattern)
qp.setBrush(regular_brush)
# for currently selected keycap
active_pen = qp.pen()
active_pen.setColor(QColor("white"))
active_brush = QBrush()
active_brush.setColor(QColor("black"))
active_brush.setStyle(Qt.SolidPattern)
mask_font = qp.font()
mask_font.setPointSize(mask_font.pointSize() * 0.8)
for idx, key in enumerate(self.widgets):
qp.save()
qp.translate(key.rotation_x, key.rotation_y)
qp.rotate(key.rotation_angle)
qp.translate(-key.rotation_x, -key.rotation_y)
if self.active_key == key and not self.active_mask:
qp.setPen(active_pen)
qp.setBrush(active_brush)
# draw the keycap
qp.drawPath(key.draw_path)
qp.strokePath(key.draw_path2, regular_pen)
# if this is a mask key, draw the inner key
if key.masked:
qp.setFont(mask_font)
qp.drawText(key.nonmask_rect, Qt.AlignCenter, key.text)
if self.active_key == key and self.active_mask:
qp.setPen(active_pen)
qp.setBrush(active_brush)
qp.drawRect(key.mask_rect)
qp.drawText(key.mask_rect, Qt.AlignCenter, key.mask_text)
else:
# draw the legend
qp.drawText(key.rect, Qt.AlignCenter, key.text)
qp.restore()
qp.end()
def minimumSizeHint(self):
return QSize(self.width, self.height)
def hit_test(self, pos):
""" Returns key, hit_masked_part """
for key in self.widgets:
if key.masked and key.mask_polygon.containsPoint(pos, Qt.OddEvenFill):
return key, True
if key.polygon.containsPoint(pos, Qt.OddEvenFill):
return key, False
return None, False
def mousePressEvent(self, ev):
self.active_key, self.active_mask = self.hit_test(ev.pos())
if self.active_key is not None:
self.clicked.emit()
self.update()
def select_next(self):
""" Selects next key based on their order in the keymap """
keys_looped = self.widgets + [self.widgets[0]]
for x, key in enumerate(keys_looped):
if key == self.active_key:
self.active_key = keys_looped[x + 1]
self.active_mask = False
self.clicked.emit()
return
def deselect(self):
if self.active_key is not None:
self.active_key = None
self.update()
def event(self, ev):
if ev.type() == QEvent.ToolTip:
key = self.hit_test(ev.pos())[0]
if key is not None:
QToolTip.showText(ev.globalPos(), key.tooltip)
else:
QToolTip.hideText()
return super().event(ev)