from collections import defaultdict from PyQt5.QtGui import QPainter, QColor, QPainterPath, QTransform, QBrush, QPolygonF, QPalette from PyQt5.QtWidgets import QWidget, QToolTip, QApplication from PyQt5.QtCore import Qt, QSize, QRect, QPointF, pyqtSignal, QEvent, QRectF from constants import KEY_WIDTH, KEY_SPACING, KEY_HEIGHT, KEYBOARD_WIDGET_PADDING, KEYBOARD_WIDGET_MASK_PADDING class KeyWidget: def __init__(self, desc, shift_x=0, shift_y=0): self.active = False self.masked = False self.desc = desc self.text = "" self.mask_text = "" self.tooltip = "" self.color = None self.rotation_x = (KEY_WIDTH + KEY_SPACING) * desc.rotation_x self.rotation_y = (KEY_HEIGHT + KEY_SPACING) * desc.rotation_y self.rotation_angle = desc.rotation_angle self.x = shift_x + (KEY_WIDTH + KEY_SPACING) * desc.x self.y = shift_y + (KEY_HEIGHT + KEY_SPACING) * desc.y self.w = (KEY_WIDTH + KEY_SPACING) * desc.width - KEY_SPACING self.h = (KEY_HEIGHT + KEY_SPACING) * desc.height - KEY_SPACING self.rect = QRect(self.x, self.y, self.w, self.h) self.has2 = desc.width2 != desc.width or desc.height2 != desc.height or desc.x2 != 0 or desc.y2 != 0 self.x2 = self.x + (KEY_WIDTH + KEY_SPACING) * desc.x2 self.y2 = self.y + (KEY_WIDTH + KEY_SPACING) * desc.y2 self.w2 = (KEY_WIDTH + KEY_SPACING) * desc.width2 - KEY_SPACING self.h2 = (KEY_HEIGHT + KEY_SPACING) * desc.height2 - KEY_SPACING self.bbox = self.calculate_bbox(QRectF(self.x, self.y, self.w, self.h)) self.polygon = QPolygonF(self.bbox + [self.bbox[0]]) self.draw_path = self.calculate_draw_path() self.draw_path2 = self.calculate_draw_path2() # calculate areas where the inner keycode will be located # nonmask = outer (e.g. Rsft_T) # mask = inner (e.g. KC_A) self.nonmask_rect = QRectF(self.x, self.y, self.w, self.h / 2) self.mask_rect = QRectF(self.x + KEYBOARD_WIDGET_MASK_PADDING, self.y + self.h / 2, self.w - 2 * KEYBOARD_WIDGET_MASK_PADDING, self.h / 2 - KEYBOARD_WIDGET_MASK_PADDING) self.mask_bbox = self.calculate_bbox(self.mask_rect) self.mask_polygon = QPolygonF(self.mask_bbox + [self.mask_bbox[0]]) def calculate_bbox(self, rect): x1 = rect.topLeft().x() y1 = rect.topLeft().y() x2 = rect.bottomRight().x() y2 = rect.bottomRight().y() points = [(x1, y1), (x1, y2), (x2, y2), (x2, y1)] bbox = [] for p in points: t = QTransform() t.translate(KEYBOARD_WIDGET_PADDING, KEYBOARD_WIDGET_PADDING) t.translate(self.rotation_x, self.rotation_y) t.rotate(self.rotation_angle) t.translate(-self.rotation_x, -self.rotation_y) p = t.map(QPointF(p[0], p[1])) bbox.append(p) return bbox def calculate_draw_path(self): path = QPainterPath() path.addRect(int(self.x), int(self.y), int(self.w), int(self.h)) # second part only considered if different from first if self.has2: path2 = QPainterPath() path2.addRect(int(self.x2), int(self.y2), int(self.w2), int(self.h2)) path = path.united(path2) return path def calculate_draw_path2(self): return QPainterPath() def setText(self, text): self.text = text def setMaskText(self, text): self.mask_text = text def setToolTip(self, tooltip): self.tooltip = tooltip def setActive(self, active): self.active = active def setColor(self, color): self.color = color class EncoderWidget(KeyWidget): def calculate_draw_path(self): path = QPainterPath() path.addEllipse(int(self.x), int(self.y), int(self.w), int(self.h)) return path def calculate_draw_path2(self): path = QPainterPath() if self.desc.encoder_dir == 0: path.moveTo(int(self.x), int(self.y + self.h / 2)) path.lineTo(int(self.x - self.w / 5), int(self.y + self.h / 3)) path.moveTo(int(self.x), int(self.y + self.h / 2)) path.lineTo(int(self.x + self.w / 5), int(self.y + self.h / 3)) else: path.moveTo(int(self.x), int(self.y + self.h / 2)) path.lineTo(int(self.x - self.w / 5), int(self.y + self.h - self.h / 3)) path.moveTo(int(self.x), int(self.y + self.h / 2)) path.lineTo(int(self.x + self.w / 5), int(self.y + self.h - self.h / 3)) return path class KeyboardWidget(QWidget): clicked = pyqtSignal() def __init__(self, layout_editor): super().__init__() self.enabled = True self.scale = 1 self.setMouseTracking(True) self.layout_editor = layout_editor # widgets common for all layouts self.common_widgets = [] # layout-specific widgets self.widgets_for_layout = defaultdict(lambda: defaultdict(list)) # widgets in current layout self.widgets = [] self.width = self.height = 0 self.active_key = None self.active_mask = False def set_keys(self, keys, encoders): self.common_widgets = [] self.widgets_for_layout = defaultdict(lambda: defaultdict(list)) self.add_keys([(x, KeyWidget) for x in keys] + [(x, EncoderWidget) for x in encoders]) self.update_layout() def add_keys(self, keys): top_x = top_y = 1e6 # find the global top-left position, all the keys will be shifted to the left/up by that position for key, cls in keys: if key.layout_index == -1: obj = cls(key) top_x = min(top_x, obj.x) top_y = min(top_y, obj.y) # obtain common widgets, that is, ones which are always displayed and require no extra transforms for key, cls in keys: if key.layout_index == -1: self.common_widgets.append(cls(key, -top_x, -top_y)) # top-left position for specific layout layout_x = defaultdict(lambda: defaultdict(lambda: 1e6)) layout_y = defaultdict(lambda: defaultdict(lambda: 1e6)) # determine top-left position for every layout option for key, cls in keys: if key.layout_index != -1: obj = cls(key) idx, opt = key.layout_index, key.layout_option layout_x[idx][opt] = min(layout_x[idx][opt], obj.x) layout_y[idx][opt] = min(layout_y[idx][opt], obj.y) # obtain widgets for all layout options now that we know how to shift them for key, cls in keys: if key.layout_index != -1: idx, opt = key.layout_index, key.layout_option shift_x = layout_x[idx][opt] - layout_x[idx][0] shift_y = layout_y[idx][opt] - layout_y[idx][0] obj = cls(key, -shift_x - top_x, -shift_y - top_y) self.widgets_for_layout[idx][opt].append(obj) def update_layout(self): """ Updates self.widgets for the currently active layout """ # determine widgets for current layout self.widgets = [] self.widgets += self.common_widgets for idx in self.widgets_for_layout.keys(): option = self.layout_editor.get_choice(idx) self.widgets += self.widgets_for_layout[idx][option] self.widgets = list(filter(lambda w: not w.desc.decal, self.widgets)) self.widgets.sort(key=lambda w: (w.y, w.x)) # determine maximum width and height of container max_w = max_h = 0 for key in self.widgets: p = key.polygon.boundingRect().bottomRight() max_w = max(max_w, p.x() * self.scale) max_h = max(max_h, p.y() * self.scale) self.width = max_w + 2 * KEYBOARD_WIDGET_PADDING self.height = max_h + 2 * KEYBOARD_WIDGET_PADDING self.update() def paintEvent(self, event): qp = QPainter() qp.begin(self) qp.setRenderHint(QPainter.Antialiasing) # add a little padding qp.translate(KEYBOARD_WIDGET_PADDING, KEYBOARD_WIDGET_PADDING) # for regular keycaps regular_pen = qp.pen() regular_pen.setColor(QApplication.palette().color(QPalette.ButtonText)) qp.setPen(regular_pen) regular_brush = QBrush() regular_brush.setColor(QApplication.palette().color(QPalette.Button)) regular_brush.setStyle(Qt.SolidPattern) qp.setBrush(regular_brush) # for currently selected keycap active_pen = qp.pen() active_pen.setColor(QApplication.palette().color(QPalette.Button)) active_brush = QBrush() active_brush.setColor(QApplication.palette().color(QPalette.ButtonText)) active_brush.setStyle(Qt.SolidPattern) mask_font = qp.font() mask_font.setPointSize(mask_font.pointSize() * 0.8) for idx, key in enumerate(self.widgets): qp.save() qp.scale(self.scale, self.scale) qp.translate(key.rotation_x, key.rotation_y) qp.rotate(key.rotation_angle) qp.translate(-key.rotation_x, -key.rotation_y) active = key.active or (self.active_key == key and not self.active_mask) if active: qp.setPen(active_pen) qp.setBrush(active_brush) # draw the keycap qp.drawPath(key.draw_path) qp.strokePath(key.draw_path2, regular_pen) # if this is a mask key, draw the inner key if key.masked: qp.setFont(mask_font) qp.save() if key.color is not None and not active: qp.setPen(key.color) qp.drawText(key.nonmask_rect, Qt.AlignCenter, key.text) qp.restore() if self.active_key == key and self.active_mask: qp.setPen(active_pen) qp.setBrush(active_brush) qp.drawRect(key.mask_rect) if key.color is not None and not active: qp.setPen(key.color) qp.drawText(key.mask_rect, Qt.AlignCenter, key.mask_text) else: # draw the legend if key.color is not None and not active: qp.setPen(key.color) qp.drawText(key.rect, Qt.AlignCenter, key.text) qp.restore() qp.end() def minimumSizeHint(self): return QSize(self.width, self.height) def hit_test(self, pos): """ Returns key, hit_masked_part """ for key in self.widgets: if key.masked and key.mask_polygon.containsPoint(pos, Qt.OddEvenFill): return key, True if key.polygon.containsPoint(pos, Qt.OddEvenFill): return key, False return None, False def mousePressEvent(self, ev): if not self.enabled: return self.active_key, self.active_mask = self.hit_test(ev.pos()) if self.active_key is not None: self.clicked.emit() self.update() def select_next(self): """ Selects next key based on their order in the keymap """ keys_looped = self.widgets + [self.widgets[0]] for x, key in enumerate(keys_looped): if key == self.active_key: self.active_key = keys_looped[x + 1] self.active_mask = False self.clicked.emit() return def deselect(self): if self.active_key is not None: self.active_key = None self.update() def event(self, ev): if not self.enabled: super().event(ev) if ev.type() == QEvent.ToolTip: key = self.hit_test(ev.pos())[0] if key is not None: QToolTip.showText(ev.globalPos(), key.tooltip) else: QToolTip.hideText() return super().event(ev) def set_enabled(self, val): self.enabled = val def set_scale(self, scale): self.scale = scale