Add matrix scan code for reactive ligthing modes
parent
16866059a8
commit
81f496379a
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@ -91,3 +91,45 @@ void keyboard_post_init_kb(void) {
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matrix_init_user();
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matrix_init_user();
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}
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}
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/* Current state of the matrix */
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static matrix_row_t matrix_status[MATRIX_ROWS];
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/* Buffer for the keystate packet */
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static uint8_t keystate[12] = {9, 10, 7, 0};
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/* Update the reactive lighting on every keymatrix scan when lighting is enabled */
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void matrix_scan_kb(void) {
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matrix_row_t matrix_row = 0;
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matrix_row_t matrix_change = 0;
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/* Determine if the matrix state has changed, and update the state */
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for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
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matrix_row = matrix_get_row(r);
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matrix_change |= matrix_row ^ matrix_status[r];
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matrix_status[r] = matrix_row;
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}
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/* If the leds are enabled and the state changed */
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if (leds_enabled && matrix_change) {
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/* Go through every scan position */
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for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
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for (uint8_t c = 0; c < MATRIX_COLS; c++) {
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int position = r * MATRIX_COLS + c;
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int index = position / 8;
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int bit = position % 8;
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/* Update the keystate based on the state of the matrix */
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if (matrix_status[r] & (1 << c)) {
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keystate[3 + index] |= (1 << bit);
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} else {
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keystate[3 + index] &= ~(1 << bit);
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}
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}
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}
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/* Send the keystate to the LED controller */
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uartStartSend(&UARTD3, 12, keystate);
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}
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/* Run matrix_scan_user code */
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matrix_scan_user();
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}
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