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fn-hooks-w
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64a482984d | |
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113b172e3d | |
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52a92c70e5 | |
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e73304f6f5 |
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@ -28,13 +28,13 @@ build/main.o: build/section_data_patch.bin build/section_isr.bin
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--change-section-address .vectors=0xffe0 \
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--set-start 0x8000 build/section_data_patch.bin $@
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build/enter_bsl.o: shellcode/enter_bsl.c
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build/fn_hooks.o: shellcode/fn_hooks.c
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@echo "Compiling shellcode..."
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$(QUIET)msp430-gcc -Os -mmcu=msp430f5510 -c $< -o $@
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# The main.o is an relocatable elf which we convert to an actual elf
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# for IDA to like it. Also link in our own objects
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build/main.elf: build/main.o build/enter_bsl.o
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build/main.elf: build/main.o build/fn_hooks.o
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@echo "Create main.elf..."
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$(QUIET)msp430-gcc -O0 -mmcu=msp430f5510 \
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-Wl,--section-start=.text=0x8000 \
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@ -95,7 +95,7 @@ lowest 3 bits of key id and the column is the 4 bits above that
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from the table below and C is the 0 indexed column. For example ~tab =
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5 + (2<<3) = 21~.
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First row contains row id:s and first column is column id:s, rest of
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First column contains row id:s and first row is column id:s, rest of
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the table is the keys..
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#+ATTR_HTML: :border 2 :rules all :frame border
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34
patch.py
34
patch.py
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@ -63,9 +63,10 @@ scancode_table2 = [0x00, 0x35, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23,
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# See README for full id => key mapping
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key_id_ctrl = 17
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key_id_caps = 20
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key_id_backspace = 112
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key_id_backslash = 117
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key_id_fn = 0
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# key_id_caps = 20
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# key_id_backspace = 112
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# key_id_backslash = 117
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# Hex offsets to scancode tables in the raw original fw. These tables
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# will be overwritten by our modified tables above
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@ -98,23 +99,26 @@ def original_fw_valid(path):
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m.update(orig.read())
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return m.hexdigest() == orig_fw_md5
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def write_jump_to_bsl():
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'''Make fn + F1 + F4 jump to BSL (firmware update mode)'''
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# Replace mov instruction with a call to our own code for checking
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# which F keys are currently pressed. If fn + F1 + F4 is pressed
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# jump to 0x1000 (BSL entry addr).
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def write_handle_fn_key_handler_hooks():
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'''Add C hooks for doing stuff when fn + key(s) is pressed'''
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# bytecode for asm 'call 0xa780; nop'
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# bytecode for asm 'calla 0xa780; nop' (on_fn_key_down)
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dest.seek(0x83a)
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dest.write('b01280a70343'.decode('hex'))
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dest.write('b01380a70343'.decode('hex'))
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# calla #0xa8f0 (on_fn_key_up, INCREDIHACK: offest depends on size
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# of on_fn_key_down since this is linked after)
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dest.seek(0xa98)
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dest.write('b01302a8'.decode('hex'))
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if __name__ == '__main__':
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# Remap caps to ctrl
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scancode_table1[key_id_caps] = scancode_table1[key_id_ctrl]
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# Remap caps to fn
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# scancode_table1[key_id_caps] = scancode_table1[key_id_ctrl]
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scancode_table1[key_id_caps] = scancode_table1[key_id_fn]
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# Switch down backspace to \ and \ to backspace
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scancode_table1[key_id_backspace], scancode_table1[key_id_backslash] = \
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scancode_table1[key_id_backslash], scancode_table1[key_id_backspace]
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# scancode_table1[key_id_backspace], scancode_table1[key_id_backslash] = \
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# scancode_table1[key_id_backslash], scancode_table1[key_id_backspace]
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parser = argparse.ArgumentParser(
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description='Patch utility for Novatouch TKL firmware')
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@ -141,4 +145,4 @@ if __name__ == '__main__':
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for text in usb_hid_strings:
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write_usb_string(dest, text)
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write_jump_to_bsl()
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write_handle_fn_key_handler_hooks()
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@ -1,26 +0,0 @@
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#include <intrinsics.h>
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#include <msp430f5510.h>
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// Declare pointers to variables we access in Novatouch fw
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unsigned char* const repeat_flags = (unsigned char*)0x2404;
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unsigned char* const repeat_rate = (unsigned char*)0x252f;
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unsigned char* const num_for_7x_c1 = (unsigned char*)0x2530;
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void check_bsl_enter() {
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// We just replaced this copy to get here, perform it here instead
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// (although it seems to be redundant because it is never actually
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// read)
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*num_for_7x_c1 = *repeat_rate;
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// Enter BSL if fn + f1 + f4 is pressed
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if ((*repeat_flags & 0x9) == 0x09) {
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__dint();
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// Maybe need to slow down clock to 8 MHz also, not sure what
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// is configured by Novatouch fw
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USBKEYPID = 0x9628;
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USBCNF &= ~PUR_EN;
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USBPWRCTL &= ~VBOFFIE;
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USBKEYPID = 0x9600;
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((void (*)())0x1000)();
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}
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}
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@ -0,0 +1,142 @@
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#include <msp430f5510.h>
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// Declare pointers to variables we access in Novatouch fw
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unsigned char* const repeat_flags = (unsigned char*)0x2404;
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unsigned char* const repeat_rate = (unsigned char*)0x252f;
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unsigned char* const num_for_7x_c1 = (unsigned char*)0x2530;
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unsigned char* const current_keycode = (unsigned char*)0x2400;
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// Defines for internal scancodes (corresponding to scancode_table_1). Find out
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// missing ones by using table at bottom of README.org.
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//#define KEY_H 0x24
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//#define KEY_J 0x25
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//#define KEY_K 0x26
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//#define KEY_L 0x27
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#define KEY_W 0x0
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#define KEY_A 0x0
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#define KEY_S 0x0
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#define KEY_D 0x0
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#define KEY_Z 0x0
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#define KEY_C 0x0
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#define KEY_R 0x0
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#define KEY_F 0x0
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#define KEY_UP 0x53
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#define KEY_DOWN 0x54
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#define KEY_LEFT 0x4f
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#define KEY_RIGHT 0x59
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#define KEY_SPACE 0x0
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#define KEY_BACKSPACE 0x0
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#define KEY_HOME 0x0
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#define KEY_END 0x0
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#define KEY_PAGEUP 0x0
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#define KEY_PAGEDOWN 0x0
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#define KEY_TAB 0x0
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#define KEY_CAPSLOCK 0x0
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// Seems like original FW is compiled with IAR compiler and has different
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// calling convention than mspgcc. Use macro to call functions and get correct
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// parameter passing.
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#define QUEUE_KEY(code) asm("mov.b %0, r12\n" \
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"calla #0x91a2" : : "i"(code))
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#define UNQUEUE_KEY(code) asm("mov.b %0, r12\n" \
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"calla #0x9086" : : "i"(code))
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// To be called when key is pressed and fn is also pressed
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void on_fn_key_down() {
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// We just replaced this copy to get here, perform it here instead
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// (although it seems to be redundant because it is never actually
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// read)
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*num_for_7x_c1 = *repeat_rate;
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// Enter BSL if fn + f1 + f4 is pressed
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if ((*repeat_flags & 0x9) == 0x09) {
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__dint();
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// Maybe need to slow down clock to 8 MHz also, not sure what
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// is configured by Novatouch fw
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USBKEYPID = 0x9628;
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USBCNF &= ~PUR_EN;
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USBPWRCTL &= ~VBOFFIE;
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USBKEYPID = 0x9600;
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((void (*)())0x1000)();
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}
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// Extra bindings for fn + key
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switch (*current_keycode) {
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case KEY_A:
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QUEUE_KEY(KEY_LEFT);
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break;
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case KEY_S:
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QUEUE_KEY(KEY_DOWN);
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break;
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case KEY_W:
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QUEUE_KEY(KEY_UP);
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break;
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case KEY_D:
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QUEUE_KEY(KEY_RIGHT);
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break;
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case KEY_SPACE:
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QUEUE_KEY(KEY_BACKSPACE);
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break;
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case KEY_Z:
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QUEUE_KEY(KEY_HOME);
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break;
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case KEY_C:
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QUEUE_KEY(KEY_END);
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break;
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case KEY_R:
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QUEUE_KEY(KEY_PAGEUP);
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break;
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case KEY_F:
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QUEUE_KEY(KEY_PAGEDOWN);
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break;
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case KEY_TAB:
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QUEUE_KEY(KEY_CAPSLOCK);
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break;
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}
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}
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// To be called when key is released and fn is also down
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void on_fn_key_up() {
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// Extra bindings for fn + key
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switch (*current_keycode) {
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case KEY_A:
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UNQUEUE_KEY(KEY_LEFT);
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break;
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case KEY_S:
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UNQUEUE_KEY(KEY_DOWN);
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break;
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case KEY_W:
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UNQUEUE_KEY(KEY_UP);
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break;
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case KEY_D:
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UNQUEUE_KEY(KEY_RIGHT);
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break;
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case KEY_SPACE:
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UNQUEUE_KEY(KEY_BACKSPACE);
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break;
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case KEY_Z:
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UNQUEUE_KEY(KEY_HOME);
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break;
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case KEY_C:
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UNQUEUE_KEY(KEY_END);
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break;
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case KEY_R:
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UNQUEUE_KEY(KEY_PAGEUP);
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break;
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case KEY_F:
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UNQUEUE_KEY(KEY_PAGEDOWN);
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break;
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case KEY_TAB:
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UNQUEUE_KEY(KEY_CAPSLOCK);
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break;
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default:
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// Moar ugly hacks! To hook this function we replaced the
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// original call to unqueue key, setup original argument and
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// do the call.
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asm("mov.b &0x2400, r12\n"
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"calla #0x9086");
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break;
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}
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}
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